{"hash":"0x1098CDA477890165","ns":"VEHICLE","name":"_SET_FORCE_HIGH_LOD_VEHICLE","slug":"_SET_FORCE_HIGH_LOD_VEHICLE","official":false,"named":true,"luaName":"SetForceHighLodVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_FORCE_HIGH_LOD_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_FORCE_HIGH_LOD_VEHICLE.md","snippets":{"lua":"SetForceHighLodVehicle(vehicle, p1)","luaInvoke":"Citizen.InvokeNative(0x1098CDA477890165, vehicle, p1)","js":"SetForceHighLodVehicle(vehicle, p1);","jsInvoke":"Citizen.invokeNative('0x1098CDA477890165', vehicle, p1);","csharp":"Function.Call((Hash)0x1098CDA477890165, vehicle, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}