# VEHICLE::_SET_FORCE_HIGH_LOD_VEHICLE

- **Hash:** `0x1098CDA477890165`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetForceHighLodVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_FORCE_HIGH_LOD_VEHICLE

## Signature

```c
void _SET_FORCE_HIGH_LOD_VEHICLE(Vehicle vehicle, BOOL p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetForceHighLodVehicle(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0x1098CDA477890165, vehicle, p1)
```

### JavaScript

```js
SetForceHighLodVehicle(vehicle, p1);

// by hash
Citizen.invokeNative('0x1098CDA477890165', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0x1098CDA477890165, vehicle, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
