{"hash":"0xF5FFB08976911B50","ns":"VEHICLE","name":"_SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION","slug":"_SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION","official":false,"named":true,"luaName":"SetHorseTrafficGroupingDistribution","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any"},{"name":"p2","type":"Any"},{"name":"p3","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION.md","snippets":{"lua":"SetHorseTrafficGroupingDistribution(p0, p1, p2, p3)","luaInvoke":"Citizen.InvokeNative(0xF5FFB08976911B50, p0, p1, p2, p3)","js":"SetHorseTrafficGroupingDistribution(p0, p1, p2, p3);","jsInvoke":"Citizen.invokeNative('0xF5FFB08976911B50', p0, p1, p2, p3);","csharp":"Function.Call((Hash)0xF5FFB08976911B50, p0, p1, p2, p3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}