# VEHICLE::_SET_OARS_ROWING_SPEED

- **Hash:** `0x6835AFEA10E186F4`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetOarsRowingSpeed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_OARS_ROWING_SPEED

## Signature

```c
void _SET_OARS_ROWING_SPEED(Vehicle boat, int speed);
```

## Parameters

- `boat` (`Vehicle`)
- `speed` (`int`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Sets rowing speed for boats with oars, such as rowboats or paddle boats.
speed is an enum-like value in the observed range 1..3, where higher values row faster.

*Source: VORPCORE RDR3natives*

3 speeds (1-3), higher it is faster it will be

## Usage

### Lua

```lua
SetOarsRowingSpeed(boat, speed)

-- always available, by hash
Citizen.InvokeNative(0x6835AFEA10E186F4, boat, speed)
```

### JavaScript

```js
SetOarsRowingSpeed(boat, speed);

// by hash
Citizen.invokeNative('0x6835AFEA10E186F4', boat, speed);
```

### C#

```csharp
Function.Call((Hash)0x6835AFEA10E186F4, boat, speed);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
