{"hash":"0x3660BCAB3A6BB734","ns":"VEHICLE","name":"_SET_TRAIN_HALT","slug":"_SET_TRAIN_HALT","official":false,"named":true,"luaName":"SetTrainHalt","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"train","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_HALT","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_HALT.md","snippets":{"lua":"SetTrainHalt(train)","luaInvoke":"Citizen.InvokeNative(0x3660BCAB3A6BB734, train)","js":"SetTrainHalt(train);","jsInvoke":"Citizen.invokeNative('0x3660BCAB3A6BB734', train);","csharp":"Function.Call((Hash)0x3660BCAB3A6BB734, train);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}