# VEHICLE::_SET_TRAIN_HALT

- **Hash:** `0x3660BCAB3A6BB734`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetTrainHalt`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_HALT

## Signature

```c
void _SET_TRAIN_HALT(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`void`

## Usage

### Lua

```lua
SetTrainHalt(train)

-- always available, by hash
Citizen.InvokeNative(0x3660BCAB3A6BB734, train)
```

### JavaScript

```js
SetTrainHalt(train);

// by hash
Citizen.invokeNative('0x3660BCAB3A6BB734', train);
```

### C#

```csharp
Function.Call((Hash)0x3660BCAB3A6BB734, train);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
