{"hash":"0x787E43477746876F","ns":"VEHICLE","name":"_SET_TRAIN_LEAVE_STATION","slug":"_SET_TRAIN_LEAVE_STATION","official":false,"named":true,"luaName":"SetTrainLeaveStation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"train","type":"Vehicle"}],"summary":"Restarts the train","descriptions":[{"source":"alloc8or","format":"text","body":"Restarts the train"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_LEAVE_STATION","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_LEAVE_STATION.md","snippets":{"lua":"SetTrainLeaveStation(train)","luaInvoke":"Citizen.InvokeNative(0x787E43477746876F, train)","js":"SetTrainLeaveStation(train);","jsInvoke":"Citizen.invokeNative('0x787E43477746876F', train);","csharp":"Function.Call((Hash)0x787E43477746876F, train);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}