# VEHICLE::_SET_TRAIN_LEAVE_STATION

- **Hash:** `0x787E43477746876F`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetTrainLeaveStation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_LEAVE_STATION

## Signature

```c
void _SET_TRAIN_LEAVE_STATION(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`void`

## Description

Restarts the train

## Usage

### Lua

```lua
SetTrainLeaveStation(train)

-- always available, by hash
Citizen.InvokeNative(0x787E43477746876F, train)
```

### JavaScript

```js
SetTrainLeaveStation(train);

// by hash
Citizen.invokeNative('0x787E43477746876F', train);
```

### C#

```csharp
Function.Call((Hash)0x787E43477746876F, train);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
