# VEHICLE::_SET_TRAIN_REVERSE_ENABLED

- **Hash:** `0x06A09A6E0C6D2A84`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetTrainReverseEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_SET_TRAIN_ENABLE_REVERSING`
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_TRAIN_REVERSE_ENABLED

## Signature

```c
void _SET_TRAIN_REVERSE_ENABLED(Vehicle train, BOOL enable);
```

## Parameters

- `train` (`Vehicle`)
- `enable` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Enables or disables reverse movement for a train.

*Source: VORPCORE RDR3natives*

true to enable train reversing moving backwards, false to not allow reversing

## Usage

### Lua

```lua
SetTrainReverseEnabled(train, enable)

-- always available, by hash
Citizen.InvokeNative(0x06A09A6E0C6D2A84, train, enable)
```

### JavaScript

```js
SetTrainReverseEnabled(train, enable);

// by hash
Citizen.invokeNative('0x06A09A6E0C6D2A84', train, enable);
```

### C#

```csharp
Function.Call((Hash)0x06A09A6E0C6D2A84, train, enable);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
