{"hash":"0x8E5DA070BAD3279E","ns":"VEHICLE","name":"_SET_VEHICLE_DETERIORATION","slug":"_SET_VEHICLE_DETERIORATION","official":false,"named":true,"luaName":"SetVehicleDeterioration","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"amount","type":"float"},{"name":"p2","type":"int"},{"name":"p3","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_DETERIORATION","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_DETERIORATION.md","snippets":{"lua":"SetVehicleDeterioration(vehicle, amount, p2, p3)","luaInvoke":"Citizen.InvokeNative(0x8E5DA070BAD3279E, vehicle, amount, p2, p3)","js":"SetVehicleDeterioration(vehicle, amount, p2, p3);","jsInvoke":"Citizen.invokeNative('0x8E5DA070BAD3279E', vehicle, amount + 0.0000001, p2, p3);","csharp":"Function.Call((Hash)0x8E5DA070BAD3279E, vehicle, amount, p2, p3);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}