{"hash":"0xBAE0EEDF93F05EAA","ns":"VEHICLE","name":"_SET_VEHICLE_DIRT_LEVEL_2","slug":"_SET_VEHICLE_DIRT_LEVEL_2","official":false,"named":true,"luaName":"SetVehicleDirtLevel_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"dirtLevel","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"dirtLevel: 0.0 - 1.0"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_DIRT_LEVEL_2","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_DIRT_LEVEL_2.md","snippets":{"lua":"SetVehicleDirtLevel_2(vehicle, dirtLevel)","luaInvoke":"Citizen.InvokeNative(0xBAE0EEDF93F05EAA, vehicle, dirtLevel)","js":"SetVehicleDirtLevel_2(vehicle, dirtLevel);","jsInvoke":"Citizen.invokeNative('0xBAE0EEDF93F05EAA', vehicle, dirtLevel + 0.0000001);","csharp":"Function.Call((Hash)0xBAE0EEDF93F05EAA, vehicle, dirtLevel);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}