{"hash":"0xCE1531927AD6C9F8","ns":"VEHICLE","name":"_SET_VEHICLE_IS_IN_HURRY","slug":"_SET_VEHICLE_IS_IN_HURRY","official":false,"named":true,"luaName":"SetVehicleIsInHurry","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"enabled","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_IS_IN_HURRY","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_IS_IN_HURRY.md","snippets":{"lua":"SetVehicleIsInHurry(vehicle, enabled)","luaInvoke":"Citizen.InvokeNative(0xCE1531927AD6C9F8, vehicle, enabled)","js":"SetVehicleIsInHurry(vehicle, enabled);","jsInvoke":"Citizen.invokeNative('0xCE1531927AD6C9F8', vehicle, enabled);","csharp":"Function.Call((Hash)0xCE1531927AD6C9F8, vehicle, enabled);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}