# VEHICLE::_SET_VEHICLE_LOD_LEVEL

- **Hash:** `0x3FA7D7D1E0EA809E`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleLodLevel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_LOD_LEVEL

## Signature

```c
void _SET_VEHICLE_LOD_LEVEL(Vehicle vehicle, int lodLevel);
```

## Parameters

- `vehicle` (`Vehicle`)
- `lodLevel` (`int`)

## Returns

`void`

## Description

Ranges from -1 to 2? (internal type is int8)
https://imgur.com/a/bPzHcft

## Usage

### Lua

```lua
SetVehicleLodLevel(vehicle, lodLevel)

-- always available, by hash
Citizen.InvokeNative(0x3FA7D7D1E0EA809E, vehicle, lodLevel)
```

### JavaScript

```js
SetVehicleLodLevel(vehicle, lodLevel);

// by hash
Citizen.invokeNative('0x3FA7D7D1E0EA809E', vehicle, lodLevel);
```

### C#

```csharp
Function.Call((Hash)0x3FA7D7D1E0EA809E, vehicle, lodLevel);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
