{"hash":"0x4D15E49764CB328A","ns":"VEHICLE","name":"_SET_VEHICLE_MUD_LEVEL","slug":"_SET_VEHICLE_MUD_LEVEL","official":false,"named":true,"luaName":"SetVehicleMudLevel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"mudLevel","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"mudLevel: 0.0 - 1.0"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_MUD_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_MUD_LEVEL.md","snippets":{"lua":"SetVehicleMudLevel(vehicle, mudLevel)","luaInvoke":"Citizen.InvokeNative(0x4D15E49764CB328A, vehicle, mudLevel)","js":"SetVehicleMudLevel(vehicle, mudLevel);","jsInvoke":"Citizen.invokeNative('0x4D15E49764CB328A', vehicle, mudLevel + 0.0000001);","csharp":"Function.Call((Hash)0x4D15E49764CB328A, vehicle, mudLevel);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}