{"hash":"0x8268B098F6FCA4E2","ns":"VEHICLE","name":"_SET_VEHICLE_TINT","slug":"_SET_VEHICLE_TINT","official":false,"named":true,"luaName":"SetVehicleTint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"tintId","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_tints.lua"}],"examples":[],"aliases":[],"enums":[],"related":["0xA44D65E6C624526F"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_TINT","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_VEHICLE_TINT.md","snippets":{"lua":"SetVehicleTint(vehicle, tintId)","luaInvoke":"Citizen.InvokeNative(0x8268B098F6FCA4E2, vehicle, tintId)","js":"SetVehicleTint(vehicle, tintId);","jsInvoke":"Citizen.invokeNative('0x8268B098F6FCA4E2', vehicle, tintId);","csharp":"Function.Call((Hash)0x8268B098F6FCA4E2, vehicle, tintId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}