{"hash":"0x356135B9B10A2A82","ns":"VOICE","name":"_0x356135B9B10A2A82","slug":"0x356135B9B10A2A82","official":false,"named":false,"luaName":"N_0x356135b9b10a2a82","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/VOICE/0x356135B9B10A2A82","markdownUrl":"https://natives.borderlinerp.com/natives/VOICE/0x356135B9B10A2A82.md","snippets":{"lua":"local retval, gamerHandle = N_0x356135b9b10a2a82(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0x356135B9B10A2A82, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = N_0x356135b9b10a2a82(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0x356135B9B10A2A82', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x356135B9B10A2A82, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x356135b9b10a2a82` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}