# VOICE::_0x58125B691F6827D5

- **Hash:** `0x58125B691F6827D5`
- **Namespace:** VOICE
- **Runtime name (Lua/JS):** `N_0x58125b691f6827d5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOICE/0x58125B691F6827D5

## Signature

```c
void _0x58125B691F6827D5(float proximity);
```

## Parameters

- `proximity` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x58125b691f6827d5(proximity)

-- always available, by hash
Citizen.InvokeNative(0x58125B691F6827D5, proximity)
```

### JavaScript

```js
N_0x58125b691f6827d5(proximity);

// by hash
Citizen.invokeNative('0x58125B691F6827D5', proximity + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x58125B691F6827D5, proximity);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x58125b691f6827d5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
