# VOICE::_0x767931C727DF2ED7

- **Hash:** `0x767931C727DF2ED7`
- **Namespace:** VOICE
- **Runtime name (Lua/JS):** `N_0x767931c727df2ed7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOICE/0x767931C727DF2ED7

## Signature

```c
int _0x767931C727DF2ED7(Player player, int p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`int`)

## Returns

`int`

## Description

Returns p2 value of 0x4791899615D70FA2

## Usage

### Lua

```lua
local retval = N_0x767931c727df2ed7(player, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x767931C727DF2ED7, player, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x767931c727df2ed7(player, p1);

// by hash
const retval = Citizen.invokeNative('0x767931C727DF2ED7', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x767931C727DF2ED7, player, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x767931c727df2ed7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
