# VOICE::_0xB779F4FA19269AEC

- **Hash:** `0xB779F4FA19269AEC`
- **Namespace:** VOICE
- **Runtime name (Lua/JS):** `N_0xb779f4fa19269aec`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOICE/0xB779F4FA19269AEC

## Signature

```c
void _0xB779F4FA19269AEC(BOOL flag);
```

## Parameters

- `flag` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xb779f4fa19269aec(flag)

-- always available, by hash
Citizen.InvokeNative(0xB779F4FA19269AEC, flag)
```

### JavaScript

```js
N_0xb779f4fa19269aec(flag);

// by hash
Citizen.invokeNative('0xB779F4FA19269AEC', flag);
```

### C#

```csharp
Function.Call((Hash)0xB779F4FA19269AEC, flag);
```

- This native has no known name, so the runtime exposes it only as `N_0xb779f4fa19269aec` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
