# VOICE::_0xEC8703E4536A9952

- **Hash:** `0xEC8703E4536A9952`
- **Namespace:** VOICE
- **Runtime name (Lua/JS):** `N_0xec8703e4536a9952`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOICE/0xEC8703E4536A9952

## Signature

```c
void _0xEC8703E4536A9952();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xec8703e4536a9952()

-- always available, by hash
Citizen.InvokeNative(0xEC8703E4536A9952)
```

### JavaScript

```js
N_0xec8703e4536a9952();

// by hash
Citizen.invokeNative('0xEC8703E4536A9952');
```

### C#

```csharp
Function.Call((Hash)0xEC8703E4536A9952);
```

- This native has no known name, so the runtime exposes it only as `N_0xec8703e4536a9952` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
