# VOICE::_0xF8938CF3984092A5

- **Hash:** `0xF8938CF3984092A5`
- **Namespace:** VOICE
- **Runtime name (Lua/JS):** `N_0xf8938cf3984092a5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOICE/0xF8938CF3984092A5

## Signature

```c
void _0xF8938CF3984092A5(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xf8938cf3984092a5(player)

-- always available, by hash
Citizen.InvokeNative(0xF8938CF3984092A5, player)
```

### JavaScript

```js
N_0xf8938cf3984092a5(player);

// by hash
Citizen.invokeNative('0xF8938CF3984092A5', player);
```

### C#

```csharp
Function.Call((Hash)0xF8938CF3984092A5, player);
```

- This native has no known name, so the runtime exposes it only as `N_0xf8938cf3984092a5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
