{"hash":"0x0DED260A1958A82E","ns":"VOICE","name":"_NETWORK_AM_I_MUTED_BY_PLAYER","slug":"_NETWORK_AM_I_MUTED_BY_PLAYER","official":false,"named":true,"luaName":"NetworkAmIMutedByPlayer","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Returns whether the local player is muted by the specified network player.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns whether the local player is muted by the specified network player."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VOICE/_NETWORK_AM_I_MUTED_BY_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/VOICE/_NETWORK_AM_I_MUTED_BY_PLAYER.md","snippets":{"lua":"local retval = NetworkAmIMutedByPlayer(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x0DED260A1958A82E, player, Citizen.ReturnResultAnyway())","js":"const retval = NetworkAmIMutedByPlayer(player);","jsInvoke":"const retval = Citizen.invokeNative('0x0DED260A1958A82E', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0DED260A1958A82E, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}