# VOLUME::_0xB440F4E35393FC39

- **Hash:** `0xB440F4E35393FC39`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `N_0xb440f4e35393fc39`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/0xB440F4E35393FC39

## Signature

```c
void _0xB440F4E35393FC39(Volume volume, Any p1);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xb440f4e35393fc39(volume, p1)

-- always available, by hash
Citizen.InvokeNative(0xB440F4E35393FC39, volume, p1)
```

### JavaScript

```js
N_0xb440f4e35393fc39(volume, p1);

// by hash
Citizen.invokeNative('0xB440F4E35393FC39', volume, p1);
```

### C#

```csharp
Function.Call((Hash)0xB440F4E35393FC39, volume, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xb440f4e35393fc39` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
