# VOLUME::_0xC4019CF9AE8E931A

- **Hash:** `0xC4019CF9AE8E931A`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `N_0xc4019cf9ae8e931a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/0xC4019CF9AE8E931A

## Signature

```c
Vector3 _0xC4019CF9AE8E931A(int volLockRequestId);
```

## Parameters

- `volLockRequestId` (`int`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = N_0xc4019cf9ae8e931a(volLockRequestId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC4019CF9AE8E931A, volLockRequestId, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = N_0xc4019cf9ae8e931a(volLockRequestId);

// by hash
const retval = Citizen.invokeNative('0xC4019CF9AE8E931A', volLockRequestId, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0xC4019CF9AE8E931A, volLockRequestId);
```

- This native has no known name, so the runtime exposes it only as `N_0xc4019cf9ae8e931a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
