# VOLUME::CREATE_VOLUME_AGGREGATE

- **Hash:** `0x59F6F5C1D129F106`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `CreateVolumeAggregate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/CREATE_VOLUME_AGGREGATE

## Signature

```c
Volume CREATE_VOLUME_AGGREGATE();
```

## Returns

`Volume`

## Usage

### Lua

```lua
local retval = CreateVolumeAggregate()

-- always available, by hash
local retval = Citizen.InvokeNative(0x59F6F5C1D129F106, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateVolumeAggregate();

// by hash
const retval = Citizen.invokeNative('0x59F6F5C1D129F106', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x59F6F5C1D129F106);
```

*Sources: alloc8or RDR3 NativeDB.*
