# VOLUME::CREATE_VOLUME_CYLINDER

- **Hash:** `0x0522D4774B82E3E6`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `CreateVolumeCylinder`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/CREATE_VOLUME_CYLINDER

## Signature

```c
Volume CREATE_VOLUME_CYLINDER(float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)
- `scaleX` (`float`)
- `scaleY` (`float`)
- `scaleZ` (`float`)

## Returns

`Volume`

## Usage

### Lua

```lua
local retval = CreateVolumeCylinder(x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0522D4774B82E3E6, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateVolumeCylinder(x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);

// by hash
const retval = Citizen.invokeNative('0x0522D4774B82E3E6', x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x0522D4774B82E3E6, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
