# VOLUME::DOES_VOLUME_EXIST

- **Hash:** `0x92A78D0BEDB332A3`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `DoesVolumeExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/DOES_VOLUME_EXIST

## Signature

```c
BOOL DOES_VOLUME_EXIST(Volume volume);
```

## Parameters

- `volume` (`Volume`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesVolumeExist(volume)

-- always available, by hash
local retval = Citizen.InvokeNative(0x92A78D0BEDB332A3, volume, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesVolumeExist(volume);

// by hash
const retval = Citizen.invokeNative('0x92A78D0BEDB332A3', volume, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x92A78D0BEDB332A3, volume);
```

*Sources: alloc8or RDR3 NativeDB.*
