# VOLUME::GET_VOLUME_SCALE

- **Hash:** `0x3E2A25B2416DD67E`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `GetVolumeScale`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/GET_VOLUME_SCALE

## Signature

```c
Vector3 GET_VOLUME_SCALE(Volume volume);
```

## Parameters

- `volume` (`Volume`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetVolumeScale(volume)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3E2A25B2416DD67E, volume, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetVolumeScale(volume);

// by hash
const retval = Citizen.invokeNative('0x3E2A25B2416DD67E', volume, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x3E2A25B2416DD67E, volume);
```

## See also

- [VOLUME::SET_VOLUME_SCALE](https://natives.borderlinerp.com/natives/VOLUME/SET_VOLUME_SCALE.md)

*Sources: alloc8or RDR3 NativeDB.*
