# VOLUME::IS_VOLUME_LOCK_REQUEST_VALID

- **Hash:** `0xA4A4359320345B34`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `IsVolumeLockRequestValid`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/IS_VOLUME_LOCK_REQUEST_VALID

## Signature

```c
BOOL IS_VOLUME_LOCK_REQUEST_VALID(int volLockRequestId);
```

## Parameters

- `volLockRequestId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsVolumeLockRequestValid(volLockRequestId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA4A4359320345B34, volLockRequestId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVolumeLockRequestValid(volLockRequestId);

// by hash
const retval = Citizen.invokeNative('0xA4A4359320345B34', volLockRequestId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA4A4359320345B34, volLockRequestId);
```

*Sources: alloc8or RDR3 NativeDB.*
