# VOLUME::SET_VOLUME_OWNER_PERSISTENT_CHARACTER

- **Hash:** `0xE2BE6FFA4A13CBB0`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `SetVolumeOwnerPersistentCharacter`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/SET_VOLUME_OWNER_PERSISTENT_CHARACTER

## Signature

```c
void SET_VOLUME_OWNER_PERSISTENT_CHARACTER(Volume volume, PersChar persChar, BOOL p2);
```

## Parameters

- `volume` (`Volume`)
- `persChar` (`PersChar`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetVolumeOwnerPersistentCharacter(volume, persChar, p2)

-- always available, by hash
Citizen.InvokeNative(0xE2BE6FFA4A13CBB0, volume, persChar, p2)
```

### JavaScript

```js
SetVolumeOwnerPersistentCharacter(volume, persChar, p2);

// by hash
Citizen.invokeNative('0xE2BE6FFA4A13CBB0', volume, persChar, p2);
```

### C#

```csharp
Function.Call((Hash)0xE2BE6FFA4A13CBB0, volume, persChar, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
