{"hash":"0xA07CF1B21B56F041","ns":"VOLUME","name":"SET_VOLUME_ROTATION","slug":"SET_VOLUME_ROTATION","official":true,"named":true,"luaName":"SetVolumeRotation","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"volume","type":"Volume"},{"name":"rotX","type":"float"},{"name":"rotY","type":"float"},{"name":"rotZ","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x18675BC914891122"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VOLUME/SET_VOLUME_ROTATION","markdownUrl":"https://natives.borderlinerp.com/natives/VOLUME/SET_VOLUME_ROTATION.md","snippets":{"lua":"local retval = SetVolumeRotation(volume, rotX, rotY, rotZ)","luaInvoke":"local retval = Citizen.InvokeNative(0xA07CF1B21B56F041, volume, rotX, rotY, rotZ, Citizen.ReturnResultAnyway())","js":"const retval = SetVolumeRotation(volume, rotX, rotY, rotZ);","jsInvoke":"const retval = Citizen.invokeNative('0xA07CF1B21B56F041', volume, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA07CF1B21B56F041, volume, rotX, rotY, rotZ);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}