# VOLUME::_ADD_BOUNDS_TO_AGGREGATE_VOLUME

- **Hash:** `0x6E0D3C3F828DA773`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `AddBoundsToAggregateVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/_ADD_BOUNDS_TO_AGGREGATE_VOLUME

## Signature

```c
void _ADD_BOUNDS_TO_AGGREGATE_VOLUME(Volume volume, Volume aggregate);
```

## Parameters

- `volume` (`Volume`)
- `aggregate` (`Volume`)

## Returns

`void`

## Description

_ADD_R* - _ADD_V(OLUME?)*

## Usage

### Lua

```lua
AddBoundsToAggregateVolume(volume, aggregate)

-- always available, by hash
Citizen.InvokeNative(0x6E0D3C3F828DA773, volume, aggregate)
```

### JavaScript

```js
AddBoundsToAggregateVolume(volume, aggregate);

// by hash
Citizen.invokeNative('0x6E0D3C3F828DA773', volume, aggregate);
```

### C#

```csharp
Function.Call((Hash)0x6E0D3C3F828DA773, volume, aggregate);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
