# VOLUME::_ADD_VOLUME_TO_VOLUME_AGGREGATE

- **Hash:** `0x12FCAA23F2320422`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `AddVolumeToVolumeAggregate`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/_ADD_VOLUME_TO_VOLUME_AGGREGATE

## Signature

```c
void _ADD_VOLUME_TO_VOLUME_AGGREGATE(Volume aggregate, Hash typeHash, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ);
```

## Parameters

- `aggregate` (`Volume`)
- `typeHash` (`Hash`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)
- `scaleX` (`float`)
- `scaleY` (`float`)
- `scaleZ` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
AddVolumeToVolumeAggregate(aggregate, typeHash, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

-- always available, by hash
Citizen.InvokeNative(0x12FCAA23F2320422, aggregate, typeHash, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)
```

### JavaScript

```js
AddVolumeToVolumeAggregate(aggregate, typeHash, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);

// by hash
Citizen.invokeNative('0x12FCAA23F2320422', aggregate, typeHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x12FCAA23F2320422, aggregate, typeHash, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
