# VOLUME::_CREATE_ANTI_GRIEF_VOLUME

- **Hash:** `0x0EB78C2B156635B1`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `CreateAntiGriefVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/_CREATE_ANTI_GRIEF_VOLUME

## Signature

```c
Volume _CREATE_ANTI_GRIEF_VOLUME(Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ);
```

## Parameters

- `volumeType` (`Hash`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)
- `scaleX` (`float`)
- `scaleY` (`float`)
- `scaleZ` (`float`)

## Returns

`Volume`

## Usage

### Lua

```lua
local retval = CreateAntiGriefVolume(volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0EB78C2B156635B1, volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateAntiGriefVolume(volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);

// by hash
const retval = Citizen.invokeNative('0x0EB78C2B156635B1', volumeType, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x0EB78C2B156635B1, volumeType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
