# VOLUME::_GET_VOLUME_BOUNDS

- **Hash:** `0x5737199AF2DC609F`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `GetVolumeBounds`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/_GET_VOLUME_BOUNDS

## Signature

```c
void _GET_VOLUME_BOUNDS(Volume volume, Vector3* min, Vector3* max);
```

## Parameters

- `volume` (`Volume`)
- `min` (`Vector3*`)
- `max` (`Vector3*`)

## Returns

`void`

## Usage

### Lua

```lua
local min, max = GetVolumeBounds(volume)

-- always available, by hash
local min, max = Citizen.InvokeNative(0x5737199AF2DC609F, volume, Citizen.PointerValueVector(), Citizen.PointerValueVector())
```

### JavaScript

```js
const [min, max] = GetVolumeBounds(volume);

// by hash
const [min, max] = Citizen.invokeNative('0x5737199AF2DC609F', volume, Citizen.pointerValueVector(), Citizen.pointerValueVector());
```

### C#

```csharp
var min = new OutputArgument();
var max = new OutputArgument();
Function.Call((Hash)0x5737199AF2DC609F, volume, min, max);
// min.GetResult<Vector3>()
// max.GetResult<Vector3>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
