{"hash":"0x769BB7626B8CDB06","ns":"VOLUME","name":"_IS_POINT_NEAR_VOLUME_LOCK_CENTER","slug":"_IS_POINT_NEAR_VOLUME_LOCK_CENTER","official":false,"named":true,"luaName":"IsPointNearVolumeLockCenter","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"radius","type":"float"},{"name":"p4","type":"int"},{"name":"p5","type":"int"},{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VOLUME/_IS_POINT_NEAR_VOLUME_LOCK_CENTER","markdownUrl":"https://natives.borderlinerp.com/natives/VOLUME/_IS_POINT_NEAR_VOLUME_LOCK_CENTER.md","snippets":{"lua":"local retval = IsPointNearVolumeLockCenter(x, y, z, radius, p4, p5, flags)","luaInvoke":"local retval = Citizen.InvokeNative(0x769BB7626B8CDB06, x, y, z, radius, p4, p5, flags, Citizen.ReturnResultAnyway())","js":"const retval = IsPointNearVolumeLockCenter(x, y, z, radius, p4, p5, flags);","jsInvoke":"const retval = Citizen.invokeNative('0x769BB7626B8CDB06', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4, p5, flags, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x769BB7626B8CDB06, x, y, z, radius, p4, p5, flags);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}