# VOLUME::_IS_VOLUME_LOCK_REQUEST_VALID_2

- **Hash:** `0xF6A8A652A6B186CD`
- **Namespace:** VOLUME
- **Runtime name (Lua/JS):** `IsVolumeLockRequestValid_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VOLUME/_IS_VOLUME_LOCK_REQUEST_VALID_2

## Signature

```c
BOOL _IS_VOLUME_LOCK_REQUEST_VALID_2(int volLockRequestId);
```

## Parameters

- `volLockRequestId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsVolumeLockRequestValid_2(volLockRequestId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF6A8A652A6B186CD, volLockRequestId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVolumeLockRequestValid_2(volLockRequestId);

// by hash
const retval = Citizen.invokeNative('0xF6A8A652A6B186CD', volLockRequestId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF6A8A652A6B186CD, volLockRequestId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
