{"hash":"0xEC43C2FFB70E3F30","ns":"VOLUME","name":"_MODIFY_VOLUME_LOCK_LOCATION","slug":"_MODIFY_VOLUME_LOCK_LOCATION","official":false,"named":true,"luaName":"ModifyVolumeLockLocation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"volLock","type":"int"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VOLUME/_MODIFY_VOLUME_LOCK_LOCATION","markdownUrl":"https://natives.borderlinerp.com/natives/VOLUME/_MODIFY_VOLUME_LOCK_LOCATION.md","snippets":{"lua":"ModifyVolumeLockLocation(volLock, x, y, z)","luaInvoke":"Citizen.InvokeNative(0xEC43C2FFB70E3F30, volLock, x, y, z)","js":"ModifyVolumeLockLocation(volLock, x, y, z);","jsInvoke":"Citizen.invokeNative('0xEC43C2FFB70E3F30', volLock, x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0xEC43C2FFB70E3F30, volLock, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}