# WATER::_0xB34A6009A0DB80B8

- **Hash:** `0xB34A6009A0DB80B8`
- **Namespace:** WATER
- **Runtime name (Lua/JS):** `N_0xb34a6009a0db80b8`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WATER/0xB34A6009A0DB80B8

## Signature

```c
void _0xB34A6009A0DB80B8(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Description

Used in bounty1, fanale3, sean1 R* Scripts

## Usage

### Lua

```lua
N_0xb34a6009a0db80b8(entity)

-- always available, by hash
Citizen.InvokeNative(0xB34A6009A0DB80B8, entity)
```

### JavaScript

```js
N_0xb34a6009a0db80b8(entity);

// by hash
Citizen.invokeNative('0xB34A6009A0DB80B8', entity);
```

### C#

```csharp
Function.Call((Hash)0xB34A6009A0DB80B8, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0xb34a6009a0db80b8` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
