# WATER::_0xE8126623008372AA

- **Hash:** `0xE8126623008372AA`
- **Namespace:** WATER
- **Runtime name (Lua/JS):** `N_0xe8126623008372aa`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WATER/0xE8126623008372AA

## Signature

```c
void _0xE8126623008372AA();
```

## Returns

`void`

## Description

Only used in fussar1 / train_robbery2 R* Script

## Usage

### Lua

```lua
N_0xe8126623008372aa()

-- always available, by hash
Citizen.InvokeNative(0xE8126623008372AA)
```

### JavaScript

```js
N_0xe8126623008372aa();

// by hash
Citizen.invokeNative('0xE8126623008372AA');
```

### C#

```csharp
Function.Call((Hash)0xE8126623008372AA);
```

- This native has no known name, so the runtime exposes it only as `N_0xe8126623008372aa` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
