# WATER::_0xF0FBF193F1F5C0EA

- **Hash:** `0xF0FBF193F1F5C0EA`
- **Namespace:** WATER
- **Runtime name (Lua/JS):** `N_0xf0fbf193f1f5c0ea`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WATER/0xF0FBF193F1F5C0EA

## Signature

```c
void _0xF0FBF193F1F5C0EA(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Only used in fishing_core R* Script

## Usage

### Lua

```lua
N_0xf0fbf193f1f5c0ea(ped)

-- always available, by hash
Citizen.InvokeNative(0xF0FBF193F1F5C0EA, ped)
```

### JavaScript

```js
N_0xf0fbf193f1f5c0ea(ped);

// by hash
Citizen.invokeNative('0xF0FBF193F1F5C0EA', ped);
```

### C#

```csharp
Function.Call((Hash)0xF0FBF193F1F5C0EA, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xf0fbf193f1f5c0ea` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
