# WATER::DISABLE_WATER_LOOKUP

- **Hash:** `0x754616EC6965D1FB`
- **Namespace:** WATER
- **Runtime name (Lua/JS):** `DisableWaterLookup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WATER/DISABLE_WATER_LOOKUP

## Signature

```c
void DISABLE_WATER_LOOKUP();
```

## Returns

`void`

## Description

Must be called every frame to take full effect.

## Usage

### Lua

```lua
DisableWaterLookup()

-- always available, by hash
Citizen.InvokeNative(0x754616EC6965D1FB)
```

### JavaScript

```js
DisableWaterLookup();

// by hash
Citizen.invokeNative('0x754616EC6965D1FB');
```

### C#

```csharp
Function.Call((Hash)0x754616EC6965D1FB);
```

## See also

- [WATER::ENABLE_WATER_LOOKUP](https://natives.borderlinerp.com/natives/WATER/ENABLE_WATER_LOOKUP.md)

*Sources: alloc8or RDR3 NativeDB.*
