# WATER::ENABLE_WATER_LOOKUP

- **Hash:** `0x754616EC6965D1BF`
- **Namespace:** WATER
- **Runtime name (Lua/JS):** `EnableWaterLookup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WATER/ENABLE_WATER_LOOKUP

## Signature

```c
void ENABLE_WATER_LOOKUP();
```

## Returns

`void`

## Usage

### Lua

```lua
EnableWaterLookup()

-- always available, by hash
Citizen.InvokeNative(0x754616EC6965D1BF)
```

### JavaScript

```js
EnableWaterLookup();

// by hash
Citizen.invokeNative('0x754616EC6965D1BF');
```

### C#

```csharp
Function.Call((Hash)0x754616EC6965D1BF);
```

## See also

- [WATER::DISABLE_WATER_LOOKUP](https://natives.borderlinerp.com/natives/WATER/DISABLE_WATER_LOOKUP.md) — Must be called every frame to take full effect.

*Sources: alloc8or RDR3 NativeDB.*
