# WATER::REMOVE_EXTRA_CALMING_QUAD

- **Hash:** `0x4BEF8DD75AF6C71C`
- **Namespace:** WATER
- **Runtime name (Lua/JS):** `RemoveExtraCalmingQuad`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WATER/REMOVE_EXTRA_CALMING_QUAD

## Signature

```c
void REMOVE_EXTRA_CALMING_QUAD(int index);
```

## Parameters

- `index` (`int`)

## Returns

`void`

## Description

Only used in rcm_crackpot1 R* Script: p0 = 0

## Usage

### Lua

```lua
RemoveExtraCalmingQuad(index)

-- always available, by hash
Citizen.InvokeNative(0x4BEF8DD75AF6C71C, index)
```

### JavaScript

```js
RemoveExtraCalmingQuad(index);

// by hash
Citizen.invokeNative('0x4BEF8DD75AF6C71C', index);
```

### C#

```csharp
Function.Call((Hash)0x4BEF8DD75AF6C71C, index);
```

*Sources: alloc8or RDR3 NativeDB.*
