{"hash":"0x189739A7631C1867","ns":"WATER","name":"_GET_WORLD_WATER_TYPE","slug":"_GET_WORLD_WATER_TYPE","official":false,"named":true,"luaName":"GetWorldWaterType","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"","descriptions":[{"source":"femga","format":"pre","body":"// 0x189739A7631C1867\nint _GET_WORLD_WATER_TYPE()"}],"examples":[],"aliases":[],"enums":[],"related":["0xE8770EE02AEE45C2"],"build":"1207","sources":["alloc8or","femga"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WATER/_GET_WORLD_WATER_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/WATER/_GET_WORLD_WATER_TYPE.md","snippets":{"lua":"local retval = GetWorldWaterType()","luaInvoke":"local retval = Citizen.InvokeNative(0x189739A7631C1867, Citizen.ResultAsInteger())","js":"const retval = GetWorldWaterType();","jsInvoke":"const retval = Citizen.invokeNative('0x189739A7631C1867', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x189739A7631C1867);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}