{"hash":"0xC63540AEF8384769","ns":"WATER","name":"_RESET_GUARMA_WATER_STATE","slug":"_RESET_GUARMA_WATER_STATE","official":false,"named":true,"luaName":"ResetGuarmaWaterState","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"Only used in guama1 / guama3 R* Script _REQUEST_* or _RESET_*","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in guama1 / guama3 R* Script\n_REQUEST_* or _RESET_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WATER/_RESET_GUARMA_WATER_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/WATER/_RESET_GUARMA_WATER_STATE.md","snippets":{"lua":"ResetGuarmaWaterState()","luaInvoke":"Citizen.InvokeNative(0xC63540AEF8384769)","js":"ResetGuarmaWaterState();","jsInvoke":"Citizen.invokeNative('0xC63540AEF8384769');","csharp":"Function.Call((Hash)0xC63540AEF8384769);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}