{"hash":"0xC63540AEF8384732","ns":"WATER","name":"_SET_OCEAN_GUARMA_WATER_QUADRANT","slug":"_SET_OCEAN_GUARMA_WATER_QUADRANT","official":false,"named":true,"luaName":"SetOceanGuarmaWaterQuadrant","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"wavesHeight","type":"float"},{"name":"p1","type":"float"},{"name":"wavesDirection","type":"int"},{"name":"p3","type":"float"},{"name":"wavesAmount","type":"float"},{"name":"p5","type":"float"},{"name":"wavesSpeed","type":"float"},{"name":"wavesStrength","type":"float"},{"name":"ignoreHeight","type":"BOOL"}],"summary":"Only used in R* Script guama1","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* Script guama1"},{"source":"vorp","format":"text","body":"Only used in R* Script guama1 this native allows to modify the ocean water in the guarma island. wave direction accepts 0, 1 and 2 values."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WATER/_SET_OCEAN_GUARMA_WATER_QUADRANT","markdownUrl":"https://natives.borderlinerp.com/natives/WATER/_SET_OCEAN_GUARMA_WATER_QUADRANT.md","snippets":{"lua":"SetOceanGuarmaWaterQuadrant(wavesHeight, p1, wavesDirection, p3, wavesAmount, p5, wavesSpeed, wavesStrength, ignoreHeight)","luaInvoke":"Citizen.InvokeNative(0xC63540AEF8384732, wavesHeight, p1, wavesDirection, p3, wavesAmount, p5, wavesSpeed, wavesStrength, ignoreHeight)","js":"SetOceanGuarmaWaterQuadrant(wavesHeight, p1, wavesDirection, p3, wavesAmount, p5, wavesSpeed, wavesStrength, ignoreHeight);","jsInvoke":"Citizen.invokeNative('0xC63540AEF8384732', wavesHeight + 0.0000001, p1 + 0.0000001, wavesDirection, p3 + 0.0000001, wavesAmount + 0.0000001, p5 + 0.0000001, wavesSpeed + 0.0000001, wavesStrength + 0.0000001, ignoreHeight);","csharp":"Function.Call((Hash)0xC63540AEF8384732, wavesHeight, p1, wavesDirection, p3, wavesAmount, p5, wavesSpeed, wavesStrength, ignoreHeight);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}