{"hash":"0xE8770EE02AEE45C2","ns":"WATER","name":"_SET_WORLD_WATER_TYPE","slug":"_SET_WORLD_WATER_TYPE","official":false,"named":true,"luaName":"SetWorldWaterType","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"waterType","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"0 = World\n1 = Guarma"},{"source":"femga","format":"pre","body":"// 0xE8770EE02AEE45C2\nvoid _SET_WORLD_WATER_TYPE(int waterType)\n/*\n0 is world\n1 is guarma\n*/"}],"examples":[],"aliases":[],"enums":[],"related":["0x189739A7631C1867"],"build":"1207","sources":["alloc8or","femga"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WATER/_SET_WORLD_WATER_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/WATER/_SET_WORLD_WATER_TYPE.md","snippets":{"lua":"SetWorldWaterType(waterType)","luaInvoke":"Citizen.InvokeNative(0xE8770EE02AEE45C2, waterType)","js":"SetWorldWaterType(waterType);","jsInvoke":"Citizen.invokeNative('0xE8770EE02AEE45C2', waterType);","csharp":"Function.Call((Hash)0xE8770EE02AEE45C2, waterType);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}