{"hash":"0xF252A85B8F3F8C58","ns":"WEAPON","name":"_0xF252A85B8F3F8C58","slug":"0xF252A85B8F3F8C58","official":false,"named":false,"luaName":"N_0xf252a85b8f3f8c58","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"weaponCollection","type":"Hash"},{"name":"dualwieldVariant","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/WEAPON/0xF252A85B8F3F8C58","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/0xF252A85B8F3F8C58.md","snippets":{"lua":"local retval = N_0xf252a85b8f3f8c58(weaponCollection, dualwieldVariant)","luaInvoke":"local retval = Citizen.InvokeNative(0xF252A85B8F3F8C58, weaponCollection, dualwieldVariant, Citizen.ReturnResultAnyway())","js":"const retval = N_0xf252a85b8f3f8c58(weaponCollection, dualwieldVariant);","jsInvoke":"const retval = Citizen.invokeNative('0xF252A85B8F3F8C58', weaponCollection, dualwieldVariant, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF252A85B8F3F8C58, weaponCollection, dualwieldVariant);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0xf252a85b8f3f8c58` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}