# WEAPON::_0xF252A85B8F3F8C58

- **Hash:** `0xF252A85B8F3F8C58`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `N_0xf252a85b8f3f8c58`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/0xF252A85B8F3F8C58

## Signature

```c
BOOL _0xF252A85B8F3F8C58(Hash weaponCollection, Hash dualwieldVariant);
```

## Parameters

- `weaponCollection` (`Hash`)
- `dualwieldVariant` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xf252a85b8f3f8c58(weaponCollection, dualwieldVariant)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF252A85B8F3F8C58, weaponCollection, dualwieldVariant, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xf252a85b8f3f8c58(weaponCollection, dualwieldVariant);

// by hash
const retval = Citizen.invokeNative('0xF252A85B8F3F8C58', weaponCollection, dualwieldVariant, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF252A85B8F3F8C58, weaponCollection, dualwieldVariant);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xf252a85b8f3f8c58` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
